Ten new second gadgets are being added to the game.Therefore, instead of augmenting healing when stationar,y it will now increase healing effectiveness by 50% at level 3. Brawl Stars March 2022 Brawl Talk: Other changes Additionally, players can buy as many power points, instead of restricting it to one per league. On Day 3 of Club League, players will receive 6 tickets instead of 4, allowing for them to cover up if they stumbled on in the first two days. This change places equal importance on all three matches and will help players progress faster through the ranks. On losing, the set players who have one match will lose fewer points. It is hard but hang in there.Īnd there you have it! Ultra Space Battle Brawl Debuted on the PlayStation 4 Console during the PlayStation Experience South East Asia 2018.Power League progression system is getting a change, where winning two rounds without losing, grants more progress than before. So for all the indie developers out there, if you really love your game, just enjoy in making your game, if you love it, later when its published, then for sure people will like it as well. So for Ultra Space Battle Brawl it took us like almost 2 years to make this game done. Last question, do you have any message to all the aspiring game developers who wants to make it in the game industry? Also there will be a story mode where you can unlock characters and learn their backstory. The one you actually played in the demo is only 1 vs 1 but later in the full version there will be 2 vs 2 multiplayer. ![]() With this is mind, are you planning some more expansions coming in the future?Īctually we already finished the whole game for Ultra Space Battle Brawl, so right now we are just polishing the game. I noticed that the base game has a lot of modes varies depending on the stages that you selected. For console it is much more strict and more rules you have to follow. I think the challenge is for flash or pc games it is easier to publish it everywhere. What are the challenges coming from PC Flash games then moving to consoles? Before we made games on the PC using Flash. Actually my studio, Toge Productions is already 7 years old. This is the first game we made on console. You mentioned that you are just starting in the video game industry, is this the first game you made? Now Sony PlayStation helps us a lot and support us, they also gave us a booth space to showcase to people that indie developers can actually make games that people can enjoy. It is a bit easier for us this time, you know before it is really hard for indie games to be published on consoles. Can we expect more games coming from you in the future?Īctually after this one, it is like a beginning for us to actually start publishing for the console. We don’t usually see much games like this coming from South-East Asian studios. In these transportations, they traditional Indonesian music genres. Angkot is like the transportation in Indonesia, it is like a mini-bus and you can find it everywhere. Also the music, we call it fangkot (I hope I didn’t butcher the term – Brian) which is funky angkot music. ![]() Also, he wants to put some Indonesian elements in the game, you would see in the characters they look like Indonesian people. ![]() (Pong on Steroids! – Sarah) Aside from the mentioned titles, what was your inspiration in making a fast-paced 2D sprite based game?īasically, the creator of the game, which is from Mojiken Studio is a really big fan of Street Fighter and arcade games so he wants to combine those two. So I tried the game earlier, it was like a mix of Pong and Street Fighter. ![]() The game is developed by a studio from Indonesia which is called Mojiken Studio. Ok, my name is Sarah Johana and I’m from Toge Prodcutions and were the publisher of Ultra Space Battle Brawl. Ok so please introduce yourself and your game studio. Here’s what went down during our short interview: And oh did we mention that all of the hyper-fighting Pong action happens in space!? Yep that’s definitely enough to get our attention!ĭuring the recently concluded PlayStation Experience 2018 held in the GMM Live House in Bangkok, Thailand we had the opportunity to talk to Sarah Johana from Toge Productions who gave us her insights.
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